﻿using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SuperMe
{
    public class ModifyInfo
    {
        public ModifyInfo(string defName, float factor_)
        {
            this.stat_def_name = defName;
            this.stat_def = null;
            this.default_factor = factor_;
            this.factor = this.default_factor;
        }

        public void SetDef(StatDef stat_def_)
        {
            this.stat_def = stat_def_;
        }

        public StatDef stat_def;
        public string stat_def_name;
        public float default_factor;
        public float factor;
    }
}
